![]() Although retrievable projectiles certainly aren’t new in these types of games, the idea of pulling off your head and launching it at your foes is hilariously goofy, and definitely on theme. While there are ways to temporarily reduce the cast time (we’ll come to perks later), I do think the flow of combat as a whole would be improved if it was lower by default. I wouldn’t recommend doing this, however, as it takes far too long to recall and you cannot move or attack while recalling it. Each time you hurl your skull at an enemy, you need to pick it up before using it again, or it can be recalled after a lengthy cast time. He’s also got a secret weapon in the form of his head a projectile that can be thrown at enemies to deal a good chunk of damage. Each charge replenishes after a few seconds, allowing for clutch dodges and traversal through environmental hazards. He’s also equipped with a short-ranged dash that holds three charges. While my personal favourite weapon was the daggers, all weapons are well-balanced and unique, and they’re all a blast to use.Ĭonventional weapons aren’t the only tools our bony friend has in his arsenal. Perform a secondary attack with your daggers and you’ll release a fan of blades to strike foes around you, whereas the hammer’s secondary is medium-ranged frontal cone attack. Daggers, for example, don’t hit particularly hard but are wickedly fast, allowing for a rapid flurry of attacks in the same time it would take to make one blow with the huge, high-damage hammer. Each weapon type has its own strengths and weaknesses that are dictated by their speed as well as primary and secondary attacks. We don’t know anything about our skeletal friend’s former life, but thankfully he’s more than capable of wielding a sword, daggers, hammer, and a number of other weapons to get the job done. After raising us from the grave, the wizard sends us out into the world to gather bloodstones – items that allow him to scout out our targets – and ultimately reveal the one who was responsible for our death. Your task is simple: gain power so you can hunt down the ones responsible for your death and exact revenge. ![]() In Skeletal Avenger, you play as – yep – a skeleton raised from the dead by a mysterious wizard. It’s also an incredibly fun title, and its gameplay is so strong that it almost manages to carry the other, weaker elements pretty much by itself. While its gameplay elements share many similarities with other games in the genre – Hades, specifically – the way it handles progression is actually quite unique, almost to the point where I would not necessarily call it a rogue-like, but rather a blend between a rogue-like and a straight up RPG. The World map and everything within it are randomized every new life.At first glance, Skeletal Avenger looks extremely similar to other rogue-likes.Hub- here you can buy loot from the vendor, level select, monsterpedia, etc.Enemy levels show on their ever-present health bars.Monsterpedia-fills in as you discover enemies. ![]() Inventory-pick up and equip loot for neck, hat, weapon, boots, and armor.Dodge/charge move allows you to pass through enemies, projectiles, and thin walls.Goal-go through the level by level and clear everything out and take on the Nemesis (boss).Clear a level and all obstacles and traps are disarmed.Find perks and buffs as you play and these stay active for your run.Skull-you can throw your skull to attack and hit levers/buttons and summon it back.Bloodstones are needed to unlock a Nemesis but you lose these with death.Coins-drop from enemies and you keep them after death to buy permanent upgrades.Can rebind controls for the controller.Graphics-graphics preset (auto-detect/low/medium/high), render scale, UI scale, particle detail, FXAA anti-aliasing, dynamic shadows, camera shake, blood, and bloom filter. ![]()
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